This is an account by Daarius Spiritblade (aka Diamund),the original Leader of SB, as to how and why Spirit Brewers was first created.


As many of you have asked, or have wanted to ask, how this Guild came to be, I have decided to tell you.

Chapter I


When I first started this game, I was completely lost in Qeynos. I had always played clerics or paladins in other role playing games ever since I was a kid, and so I created a paladin, and started off in that maze of a city. I almost immediately hated it. I wandered around, trying to find my way out of this blasted city, when I zoned! Okay, so now I am in another part of this maze of walls and buildings, everything looked alike, when I suddenly zoned back to where I was! After a few moments of heavy sighing, I discovered how to talk to people, and I called out for help. I was relieved to find someone to help guide me out to where I might get some experience and some awesome loot! I started off killing bats and bugs of all kinds, but found that rather unfullfilling, and became bored.

I was bored most of my EQ life up until about level 8 or so. I figured I would go exploring, and have ventured to find new lands in Blackburrow, and also in West Karana. Those places scared me something fierce, so I wandered back to Qeynos, as I had become a little more familiar with it. It took forever to kill enough bugs to get experience, and I still didn't have any friends, or anything good for a weapon, nor did I even have any spells! I remember spending all my hard earned cash (16pp) to buy a regular longsword from a merchant. Now, I felt tougher, and wandered off to West Karana to explore a bit, but never went past the first guard tower. That is where I got invited to a Guild called "Circle of Storms". I felt so very good! I had been playing for almost a month now, and was level 8, with my new shiny longsword, and almost a full set of leather and cloth armor and even a magic cutthroat insignia ring! I tried to chat with these people who spoke in green text, but found out these really high level 20 people ignored me often. Nonetheless! I was awesome now, as I had a Guild!

Okay so after not getting any help from anyone in green text, I wandered back to Qeynos and to the catacombs there, as I had grown somewhat familiar. I sat there for a few nights after work, killing thugs and getting slow experience. I was so bored. Finally, after attaining level 9, I think it was, I quit EQ. I didn't play for months, it seemed. After talking to a friend of mine at work, and telling him how much I hated it, he informed me of these new patches and new quests EQ added, and how marvelous of a game it was! Okay, so I decided to try this game again. I logged back on, and found myself in the catacombs where I had logged some months ago. I killed more thugs, and quickly grew tired of this once again. I decided to wander off to that place I had seen before, blackburrow. Armed with my new spells I had bought with all the copper and rusty weapons I sold, I ventured onward to see what lies in waiting for me. I met a couple of friends, and we joined often for adventures. How great it was to have made friends! About this time, I had reached level 11, and had also noticed that I didn't have any more green text? Okay, so I researched the text book and discovered I could see who my green text buddies were by typing /who all. (NOTE: This was before the change where you could now do /who GUILD all). I was amazed to find that not a sole was listed! Okay, so I thought, maybe they weren't online now? I waited and I waited. Days, and weeks went by. Meanwhile, I hunted with my new buddies, and discovered you could not hunt Will O' Wisps without a magic sword, so I spent all the money I made hunting mammoth cubs in Everfrost with my new buddies, on a combine longsword. I was now really cool! I had a 6 dmg 23 dly 1hs weapon! WOOT! Okay, so we went and hunted wisps for a bit, then went to explore bandits in West Karana. I had never been so far from home!

Eventually, my friends started to wander off, and I would later discover most had quit EverQuest entirely now, and so I was left again on my own. Then it occured to me, that nobody was in my Guild! It had been a couple months now! I saw a friend of mine in the far off lands of Freeport and another in Faydark, so I thought I would try and travel there. I managed to get a teleport to Western Commons for what seemed like an awful lot of money. 10pp! Geez, that was more than all my level 15 spells! After meeting rude people, and getting spammed to death in East Commons, I grew homesick, and started heading back to my homeland in Qeynos. Upon reaching level 20, and now able to have a last name, which would set me apart from all the other newbies, I set off, with my cool sword, and my Guild name still attached, to the plains of South Karana, where I had wanted to complete my Aegis of Life quest (which, to this day, has not been completed). I was told to hunt the birds there in South Karana, so with one of my old buddies and his wife, I did that very thing. That's when I met a rather odd man, who invited me into my second guild...

Chapter II


Now, I was hunting in South Karana, feeling pretty invulnverable with my 50pp Combine Long sword, and managed to get all the way upto about level 20, when I got an invite into 'Mithral Legends'. I was so happy for the sense of belonging, I didn't even care that it was spelled wrong. I had forgotten what it was like to have that lime green text sprawling across my text screen, I was in total amazement. I had no clue what to do about this. It was, after all, very lonely being the only person in your Guild, like I was in the old one. After awhile, I figured I should type something, and I did. But, what to type? This guild was 'uber' (for lack of better words) compared to my old one, as this had someone who was level 30 in it! Surely, I did not wish to offend these awesome new brothers and sisters I had aquired. After pondering this dilemma, I decided to type, "hello". Surely, this would win over them. I waited for a reply. Nothing. Okay, so maybe I did something wrong? I tried again. "Hello guys" I said. Still nothing. Hmmm. I gave it time. I waited and waited. Finally, I decided to say something crafty. I had watched the chat in green, and saw their fascination with magic items. After careful consideration, I realized I had another 50pp after selling all I had looted from killing these evil aviaks, so I thought I would offer to sell my sword. "Anyone want to buy a magic sword?" I ask. Bingo! That did it! "What is it? What are the stats?" they said. I told them all I knew. To my amazement, it seemed that my new sword wasn't as awesome as I had believed it to be! They said it sucked, and laughed and made jokes! I felt really bad. Stupid, in fact.

Anyway, I figured that maybe it was a clue that I should get a new sword! so I wandered a bit. Where to find a new sword? I wandered from South Karana to the Lake. I knew that zone pretty well, as I was bound there by my wizard friend I met in my early days killing mammoth cubs, and had died, and magically appeared at Lake Rathe many times. I found myself fighting some weird guy, whom I still to this day, not sure who he was. It looked like a bum, and he was near some boats, and he just jumped up and attacked me! Sheesh! Maybe he just hated paladins. I thought I was dead. My heart was racing! It was an awesome battle! With a little luck and lots of skill (hehe) I was able to fend him off, and save all the people of Norrath from this terrible person who hated paladins.

After dispursing the bad guy, I kept wandering around the walls of the lake. I figured that was the safest way, and besides, I was a very slow swimmer! After making my way around, I discovered a new zone! Rathe Mountains! Cool, I thought! I entered in, and after the requisite 2 minute loading time, I found myself face to face with a cyclops! I was aghast at his size! He was the biggest thing I had seen yet! Luckily, he wanted to kill that group of people running away, so I just ran up the hill a bit, and out of their way. Meanwhile, I tried to talk to my new guild, and ask about a new sword and such, but never really was talked to very much. I figured I was on my own. I had been pretty much all my life now, so it didn't matter.

I now had a new dilemma facing me. Which way should I go? Left? Right? Straight ahead? I even asked my new family which way I should go. I got all kinds of answers. "Left" said one. "Right" said another. "Just run straight ahead" said a third. I hear laughing. Hmm. Okay so I will just do my own thing then. I decided to stay left. I hugged that wall closely! As I managed to make my way around, I found a gypsy camp! I was in total shock to see that this vendor sold my shiny sword! There it was! A combine longsword! It was even cheaper than I paid for it. Oh, well.

I went to continue onward. Hugging the left wall all the way around, I saw lots of stuff. Orcs, bugs, Hasten Bootstrutter, and some Goodly fellow, who turned out to not be so nice. At any rate, I proceeded along, and found Feerrott zone. It was creepy. I decided to leave. I went back to South Karana, and hunted more Aviaks. It was this time, that I almost quit EQ again. During this battle, people were dying, as the healer couldn't keep up. I stepped out of battle, and used my amazing powers of light healing, and kept the warrior alive long enough to finish off the birdman. After the battle, I was asked how I saw myself. As a tank, or as a healer? I answered both, but in this case, more of a healer. I was told how wrong and stupid I was! The only person who defended me was the warrior I saved. Okay, so maybe I wasn't exactly a healer type, but at least when I took over heals, nobody died! I was frustrated. Good thing for me, my wizard friend and his paladin wife came along, and asked if I knew where Rathe Mountains were? I did! I was just there! I left this sorry group, and headed off with my old friends to find Rathe Mountains again. It turned out, that they were meeting two others there, and wanted to go to some frog place called Guk. I was so happy to get away from all those birds, I asked if I could join, and was invited along to kill froggies. I asked my guild about Guk, and got some replies about how awesome it was there, and it was great loot, and so forth. Wow! Maybe they were finally taking me seriously? I was being accepted? This was great! Okay, so off to Guk. Eventually, we made our way to the Froglok King (I think it was) and got slaughted. That was fun! I had such a long walk back from Arena. When we did finally regroup, we got back to find someone killing our frog! I wasn't upset, really. Afterall, it was a dangerous thing, I thought. After this guy in shiny armor finished killing the beast, he turned to us to say that we could loot it. Since we did help kill it when it was down to about 25 percent of it's life, I thought that was fair. hehe. One of the other tanks went to loot, and I heard an "OMG!". I had never heard that before on looting a creature, as it was pretty much rusty weapons, or some weird pages, and the usual copper or silver pieces.

It turned out, that nobody in my immediate group could use this sword, although there was some bickering about it being sold, or not. In fact, I was only one able to wield this new sword! I managed to peek at it when everyone else was arguing. What did I see? Ghoulbane! My friends stuck up for me, and I was able to keep my new sword! I told my guild, and heard mixed reviews. I was told it was worth 2,000pp. I was told by a couple, "Congratulations!" Some told me it sucked, and some laughed at others jokes. I ignored most of that, and just said thank you to the person congratulating me. As this was a dangerous place, and I had my new sword anyway, people wanted to leave. I was fine with that! Back to aviaks, I thought...

Chapter III


So, back to Aviaks I went! That's where I met my new friend, the Undead Cyclops! Mighty, he was! Hard, he hit! Dead, I was! I only fought him because of my new Ghoulbane! But, alas, this new foe would not have the last of me! I quickly ran back after retrieving my corpse and building my swimming skill. Camping along the hill with my group, we were quickly joined by another group in the fight against this giant skeleton of death! Through a lot of effort on both groups efforts, and a lot of running, we were able to take down this mighty foe! I was clued in by some of the locals, that this weighty skull, when turned in in pairs, would result in a mold for some Paladin Armor of Ro! How awesome I would be! Okay, so nobody around was a paladin, and I looted the skull. But, as no other paladins were around, nobody seemed to know where I might cash in on my newly discovered treasure. Hmm. Using my wit, and my excellent typing skills, I devised a clever way to find help, or so I thought. I typed, /who mithral all and found another paladin around level 35 in my Guild! "Rathe Mountain" was what I was told. End of story. When I fished for more details, I got more silence. How disparring that was! okay, I had a clue, and took that, and made the best of it!

After securing a second skull through my awesome powers of bargaining (okay begging), I set out to find where in Rathe Mountains I might go. I traveled back to this wonderous place filled with bugs that could kill me, and monsters as tall as the sky, and sought out that which I did not know. Was it Hasten? No, I thought. Through reasoning, I reckoned gnomes don't have much to do with Paladins. That 'Goodly' character? No, why would a Goodly person scowl at a paladin? Can't be. Onward, I went. As I followed my path along the walls of Rathe Mountains, I stumbled, and fell! One orc, then two, and finally a third were upon me! I slashed and hacked and ran like hell! Stunned, and turned around, I was unsure of where I was headed. I needed a landmark so to make my corpse easier to recover. Lay hands now depleted, and down to last bit of health, I ran up this hill to what I thought was a gypsy camp. To my surprise, these "gypsies" hacked and slashed these monsters wishing to do me harm! When all was calm, I noticed something odd about these Gypsies. They weren't Gypsies at all! I started talking to each of them, as I always do since my early role playing days, and learned about some Armor of Ro! I went to each one, and some wouldn't talk to me, but finally found the nice paladin willing to bestow upon me a great wealth of information! It was true, it seems, that if you turn in two skulls from these Undead Cyclops, you get a mold for the Armor of Ro! I took a deep breath, and closed my eyes, as I stuck out my hand, producing to her, two undead cyclops skulls! To my astonishment, I received not only the mold, but a half of a yellow bubble of experience! DING! I was now 26! I was so happy! I also learned about needing something called Ronium, and mysterious metal I was unaware of. I needed Soil of underfoot, and some Melatite, and Sands of Ro, and some Mistmoore Granite. I wrote this down on my trusty notepad, and set off to go get more skulls for this easy easy experience! (in fact, I did this very thing about 3 or 4 more times) As I started back to South Karana to buy, beg, or loot more skulls, I got a green text message, and it had my name on it! It said, "Daarius, what are you doing in RM?" It only took a moment to realize he meant Rathe Mountains, as I was a bright newbie. hehe. "Turning in skulls to the paladin camp for Armor of Ro" I said. "I finally found it and figured it out" I said. "Oh, well I could have told you that!" replied the green text. oy vey.

Well, at any rate, I would get to about level 28 before leaving South Karana to find these mysterious components to make Ronium. It was this very thing that united me with my new guild for the first time. Unfortunately, altough unaware of it at that time, this would be my last guild group with them.

Chapter IV


After carefully considering my next options, I decided it was time for me to better aquaint myself with my new guild. I understood that my not being a part of the family was very possilble my fault, so I decided to walk to where the majority of them were so to be more readily available to them. I used my /who mithral all hotkey that I just made, and found that the majority out of 30 plus players, were the two in Butcherblock mountains. I proceeded to run there, and did just that! After about an hour and a half real time, I found myself on the docks of Butcherblock Mountains, wondering where I should go next? As I looked up, I noticed my Guild leader and another higher up standing neaby. What luck! Before I could say hello, I found I was being invited to join them on an excursion to the great continent of Kunark. As I had never been there, and wanted desperately to fit in, I readily agreed. This was great, I thought! Each of us were Paladins, and grouped together! A few moments into the group, I was left out of the conversation, which was fine by me, as the guild leader kept telling us how he hated his Paladin, and how hard he was to level. I noticed the clock above my desk, and when the shuttle came, I glanced upwards, and noted that he compained nonstop for almost 20 minutes!

I was relieved to find the shuttle at my feet, and was about to step aboard. It was then I was told of the lateness of the hour, and my two compadres were calling it a night! I paid it little attention at that moment, as I did not want to wait any longer for the next shuttle, and boarded it promptly. I was rather aghast at not being able to group with my companions, but was eager to meet danger in the new lands.

After a few moments, and rather painful zoning, I was amazed at the new sights to behold! There was the statue of Firiona Vie! I would see many new exhibits of beauty, I assured myself. I then stepped off the boat and onto the dock of what was to be my new home.

After touring the city, and learning the locations of various shops, and locales I might frequent, I had myself bound, and found what was to be the gateway to the new frontier: The bridge in Firiona Vie.

I raced towards my right, following the water, until I found the border, and a very high cliff, which I almost threw myself off of. I decided I would go back, and follow to the left. Now, I have never really liked spiders much in real life, and still did not care for them in fantasy, as I had met my untimely death upon the hands of one.

After reclaiming my corpse, of which I have become very proficient at, I found someone to explain to me where I should go, and after the wolf spirit was bestowed upon my slow self, I managed to follow the river towards the Lake of Ill Omen. It was there that I hunted until level 30, gaining almost a level a day in the three days I was there. I did not forsee the verbal abuse I would undertake being new to this zone, as nobody explained to me on a prior occasion, the pitfalls of recruitment letters dropped by the sinister Sarnaks. Live and learn, I suppose. In reflection, it helped to establish my new motto, "people suck". However, I was a professional sarnak slaughter house by level 30, even though I still wonder if those damn letters are but a rumor, spawned by a thin skinned caster, who met an untimely death, due to his inability to melee, even though he thought he was rather adept at doing so. Heh. People suck. As I had met a couple of rather rude sorts here, and experience now slowed for me a great deal, I was anxious to find a new place to hunt.

I heard of rumors of the great hunt in Frontier Mountains, and was anxious to seek it further than the hour I had spent there before the glorious words in green text filled my screen.

"Mistmoore raid tonight!" it said.

"Mistmoore?" I thought. Hmm. I wonder if I could get my granite there for this Armor of Ro quest?

I was quick to gather myself, and make the dreadful trek though the Deadly Drachnids guarding the zone from Lake of Ill Omen. I think now, that I may not have been so quick to leave and join my Guild, if I only knew the events to take place concerning my leaving the Guild, and the eventual decay which was to befall this new guild. I wonder, too, if my absence had a small roll to play in it's demise?

Chapter V


Seasalt filled the air, as I crossed Timorous Deep. As I saw the docks of Butcherblock from my skiff, I felt my heart quicken with excitement. I could not wait. I decided to increase my swimming skills further, as I have not done much swimming since Lake Rathe corpse runs.

Running past the dwarves on my way to the forests of Faydark, I found I was carrying way too much weight, and quickly dashed for city in the trees. I deposited my coin, and put away some items. As the green text mentioned, I would be gettings lots of new items for me to fill my packs with. Surely, I did not need this Runed Totem Staff and a few other trinkets. I looked up from my safety deposit box, and turned to see a female high-elf in green. I offered her these tokens to further better herself, as I could see she was equipped poorly.

She offered reimbursement, but did not have the 10pp or so, I quoted. I bid her farewell, and informed her I was not worried about repayment. After all, I was going to be rich in Mistmoore Castle! My new lady friend bid me farewell, and with a smile, went to dress herself with my second hand treasures. Little did I know how pivotal my lady friend would become in the forming of Spirit Brewers.

I took the escalator down, and ran past the orcs there that now feared my sword, and proceeded to meet my guild near Lesser Faydark zoneline for bind of spirit, should I meet death.

After all preparations were made, we formed two or three groups, and one was considered the higher levels, of which I was proud to be a part of. Me! In the high level guild group! I felt special. It was in this group, I would find my fame to greatness, and also learn of it's treachery.

The guild leader was now playing his alternate warrior, for which was post retirement of his paladin. I was allowed to loot granite, when it came time to loot, as I was the only Paladin who took place in the raid. The other Paladin, of whom this raid was supposedly for, was a no show. Quickly, we made our way through the ghastly beings that hindered our progress to greatness. Assisting the second group, we quickly laid waste to all in our path. Proceeding to the graveyard, I had lost sight of my party, and figured they had wandered into the tomb.

Luckily, we had a cleric in my group, as I did not see the trap door prior to my falling into it, nor did I see the legions of dead and those controlling them, that wished to make me an honorary member.

After visiting faydark briefly, I was whisked back to my body which lie in wait in a small room filled with false doors. After recovering my worldy possesions, we proceeded up the stairs, hacking and slashing, casting and bashing, until we met a pair of gargoyles. After the demise of these mythical creatures, I looted my first piece of Mistmoore granite, and we proceeded onward.

The next few moments are rather blurry, but I remember three distinct monuments that help to catagorize the events I am telling. The first was a shout of the initials "O" "M" and "G". The second was the lovely view I now had of the ground in Faydark. After picking myself up from the ground, I dusted off, and looked up to see a few familiar faces. I recognized these friendly faces from some of the people that were with me moments ago in Castle Mistmoore. Hmm. Not good.

There was some yelling and shouting going on in the lime green text, but I paid little attention to it at that time. I simply memorized my spells, of which was previously knocked out of my head, and readied myself again or combat.

When I had been once again whisked to my body, I was told by others, that there were 'too many' up there, and we should 'try another route'. That's when I noticed I was standing at the bottom of a hill that lead to the front doors of Castle Mistmoore. Up the trail, we headed. Hack, slash, cast, bash. I saw before me now, the foyer of the interior of this great castle. More yelling insued to those who would loot, as it was clearly stated no looting of the trival dead things that carpeted the floor of Castle Mistmoore. I am not sure if the words they were using were in Dwarf, or some other language, as it seemed entire sentences were composed of many four letter words.

Nevertheless, we made our way to a library, I presume, as it was a room filled with ancient books that was only belittled by the amount of dust that encased them. After making more carpeting of the monsters that awaited us to do us harm, we had our final instructions. "It" was in the next room. "It" was very tough. I was told we all needed to be on "It" until "It" was dead. A mention of the other paladin not being here was followed by a sigh. "He will want to loot 'It' after he is dead. Maybe it isn't no drop?"

Dare, I ask? No. I just followed my guild to meet 'It'.

'It' turned out to be a nasty troll anti-paladin named Xicotl, who hit me many times for large amounts of my life. Luckily, he did not fancy me, as much as he did my friends. Out of the twelve, or so, people who helped on this raid, I quickly saw nine fall to the hands of Xicotl and the other denizens that plagued this room. After a grueling battle, Xicotl fell at my feet, and was ignored, as we focused out combined strength upon the two ghoul-like ladies who sorely missed the fallen troll. Having exhausted my Laying Hands during Xicotl, I was allowed time to witness another comrade fall. Only two of us left now.

I saw in words of green, "LOOT!". "LOOT XICOTL!". I did just that. I reached down, and removed from his clutches, the Glowing sword hilt, which was later to become Soulfire. I was only looting his corpse a mere moment, and quickly stood up just in time to see what looked like a right cross to my jaw, and there I was, back in faydark again. More dwarvish language ensued.

The others decided they had enough dying, but wish to persue the riched even further, so after a few moments, I was again back at my corpse at the entrance to the zoneline. I was asked if the hilt was a drop item, and it was not. I was cursed for looting it, as this particular treasure was meant for another person who did not show up. I only did what I was told. Again, I thought of my new motto. 'People suck'.

My wise guild leaders decided to try this raid once again, and decided once again, to try the back way near the tomb in the graveyard. This time, I was allowed an escort, who led me into a secret entrance behind the crypt, so that I would not fall again into the pit contained therein. I noticed now, that the two guild groups were now just the one guild group. I remember a druidess, the leader, and his warrior friend, a cleric, and a rather new gent I had not yet met.

We made our way upto where I had died previously, and was instructed to follow and obey the druidess. I clearly did that. I dashed into the room I previously died in, and followed the druidess towards a hallway branching off from our left. She stopped suddenly, and I nearly knocked her over! At the edge of the hallway, I was instructed to not follow, as the many creatures that lie in wait would jump us, if we should enter the hall. I was stunned at the mere three inches I was away from that hall.

Unfortunately, the new warrior in crafted wasn't able to stop as suddenly as I. When I look back, I think about how it would have been best to tell us to not enter the hallway before we entered the room. Again, maybe they were looking for a person to blame a near-failed raid upon? It was a rather short battle that followed, as the words "EVAC!" flooded my screen.

I found myself in the desert of South Ro, pondering the lashings this new crafted laden warrior would endure. More dwarvish language filled the screen. "You @#%$ idiot!" and "what kind of @#%$ @#%$ doesn't listen to DON'T GO INTO THAT HALLWAY?" remain etched permanently into my brain. Reason being, is clear to me. I was very close to being the idiot who pulled the hallway upon us.

I found this to be a travesty. Moreso, was the situation I was now given. Not all, it seemed, made it back to South Ro. To this day, I do not understand all that had happened, but ended up being alone here. Some of the others were going back, but nobody was here in Ro with me. I explained I was bound in faydark, and did not want to be in Ro. Nobody answered me. Only the cleric was here, but quickly gated back. The druid would not come for me. I was alone.

I did not feel good about the jokes that followed the young man, who now logged for the night, nor the events that happened. I could not believe I was abandoned. I could not believe the Guild leader had tongue lashed the youngster so harshly in open chat. I pondered these things, as I wandered into Oasis. It must have been my mind on the young man, who now was reportedly left on purpose to die in Castle Mistmoore, or maybe it was the harshness of the Guild? I might have even been thinking about this Glowing Sword hilt I now posessed. It could have been a combination of things that boggled my mind, and did not let me see the Sand Giant that was behind me.

Chapter VI


I do not recall much of my meeting with this Sand Giant, except it's briefness. I recall being hit, and turning to face my foe, upon which I was stunned until my death. I also recall my anger at having been stranded by my Guild in a land I did not wish to be in. I also recall how tired I was, as it was 2 full hours after I had intended on camping, but had my corpse to attend to first. I recall being tired the next day, and having an unpleasant work day as a result. I did ask for help, but was told that they were too busy to help, they were in Mistmoore (where I wanted to be) and that they were sorry, but that stuff happens, and for me to deal with my corpse myself. I remember being told that only the three now in Mistmoore is all that were going to be there, but I was welcome to join if and when I got my corpse.

I also recall another person asking if I died, and then saying "oh, man. Sorry, bro! that sucks! lol".

Being rather made of iron, I did not leave the guild at this time. The next day, I logged back on after researching my new quest for the Soulfire, of which I had completed the beginning of much earlier. I decided all that was left, was to kill Sir Lucan Dlere, and turn in the result, along with other minor items in Paw, to collect my prize. I decided I would need my guild for the assassination of Sir Lucan. When I asked for help to complete my quest, I was met with answers such as, "Yeah we can kill Lucan when YOU can solo him! LOL" and "not until you are 45" and also "you must be stupid! HAHA". These were embedded with others laughter and jokes. But, I did not leave the guild yet.

It was, in fact, after the removal of the youngster in Mistmoore that decidedly helped in my decision to persue another guild. The youngster was removed in such a way, that I believe led to his reasons for no longer playing EverQuest. He was again cursed at, and a big annoucement was made prior to his removal, and then joy and celebration soon followed after his removal was exercised. Shouts of joy, I remember, was similar to that heard after a real life execution. I did not find it appropriate, nor funny. I could not believe the leader would take part in such humiliation, nor his lack of putting an end to it. I thought he should handle it a bit more delicately, and confidential.

Perhaps the saddest moment I recall, was when the youngster first logged on this day, and his first words to the Guild. "Hello everyone. I am really sorry about last night. I did not know. I had never been there before" he said.

As the guild was in an uproar, I waited the rest of the day, and made my annoucement to the guild leader the next day.

"It is only after careful consideration, and deep regret, that I must inform you of my decision to leave Mithral Legends" I informed him. I expected to meet with a question of why I was doing so, or a consulatation to talk me out of this.

"Alright man" he said "You've been a great guild member."

Easier than I thought!

"Please inform of the other members" he added.

I told him I would only inform the member who invited me, and also of another person whom I found to be decent. I did inform my recruiter, but found out the other had disbanded from the guild about the time I did. History would show that the entire guild disbanded about three weeks later. Most of those people do not play EQ, or play on a very limited time frame now.

Feeling alone, and not knowing what I should do next, I received a tell from my old wizard friend, and his Paladin wife! I told him of my actions, and the story surrounding it. It was then he told me he was an officer, along with his wife, in the very high level guild named "Intrepid Crusaders".

It was also about this time, that the lady in green from Faydwer and I had become friends, and we both decided to create dwarves. Diamund was born as Balsaac, and would later have his name changed by GM Chrol, but that is a different story in itself.

Chapter VII


It is true, that while the chaos was forming in the life of Daarius, and with the friendship of others, we created a group of dwarves, and Diamund was born. Balsaac would be his name until level 20, when he chose the last name of Blue'Tinge. Although most found it humorous, GM Chrol did not. When Diamund formed the Spirit Brewers, it was then that Chrol offered an exchange. "We must come up with a new name for you, and I will then award you the Guild name tag." He said.

But, that is a later story of which will come.

Diamund ran around in his youth, to Crushbone, and later, to South Karana, to gain his experience, and become the cleric he is today. On his many adventures, he completed various tasks to gain his golden armor. Of course, Daarius helped. He had a Paladin and a Warrior to accompany him, and together, were mighty.

The slaying of orcs was easy enough, as with the Aviaks in South Karana. Upon reaching the 16th level of experience, it was decided best to hunt at the Lake of Ill Omen in Kunark, until level 20, when the Guild would form. Many names were discussed. Alcoholics Anonymous, Alocoholics Unanimous, and The Drunkards of Norrath were among three. Again, GM Chrol would have a hand in the decision of that name. But, that is a story to be told later.

Having avoided many of the pitfalls of earlier adventuring, Balsaac's life was rather uneventful...

... Until that fateful trip to Kunark!

It seemed, as it does when I am up later than I should, a cruel twist of fate would play a wretched role in the characterization of the type of player I have become.

On the great ship from Freeport to Butcherblock mountains, I have been taught the true meaning of the motto I have penned playing my Paladin. 'People suck.'

Yes they do. I have about ten others who accompanied me on that ship this night, who can attest to the truth of my statement.

Upon crossing the ocean blue, I was busy chatting with my campanions in my immediate group, when we saw, in white text, "Hail, a Seafury Cyclops". As I turned to admire the view of Seafury Isle in Ocean of Tears, I noticed a Dark Elf Necromancer leviatating towards the ship. He made a loop upon the ship, and then quickly off the other side and back towards the isle. In tow, would be the object of another's hail. I knew one day, I would wish to see and battle these seafuries up close, but nary did I know that I would meet one so suddenly, and at such an early age.

It was fun for the evil high level beings who inhabited the isle, but not as pleasant for those of us who spent the better part of six hours contemplating the very ocean floor in discovery of the corpses it contained within.

We asked for help, and the necro refused, saying he would need levitate to locate our corpses, which is a falsehood. Necromancers have a spell callled "dead man floating" which will enable them to levitate, and also, to train unsuspecting low level people crossing the Ocean on a ship.

As the time was now roughly 4 AM pacific time in real life, no game masters were online to help. If ever you should lose your corpse, it will be on the bottom of the ocean, near the point which the ship crosses to the next zone. It was at this location, I found the treasures, which would be our life long possessions of myself, and my traveling mates.

After helping the eight or so others, we finished our swim back to Sister Isle, and then proceeded to our destination in butchblock. The trip would be a rather memorable one, marked with chuckles and bits of pity of those that wished us harm. Questions plagued us. "Did you find your corpses yet?" said the necro.

People suck.

Feeling dispirited, and exhausted, I camped upon the docks of Butcheblock this night. I had the great continent of Kunark to look forward to, the thoughts of creating a guild to occupy my dreams, and the dread of work in four hours to fringe upon...

Chapter VIII


After arriving in Kunark, my group and I headed for the windmill at the Lake of Ill Omen, where we hunted until the 20th level of experience. It was then I was awarded the last name of Blue'Tinge by a GM for my dwarf cleric, Balsaac. After a short while (I think level 21, actually) we headed back to Butcherblock to recruit for our new guild. People seemed to like the idea of a guild named "Alcoholics Anonymous" and we were able to get about 15 people rather easily. We completed the necessary requirements, and petitioned for a Guild tag. We were, after about 2 hours, completed. All we had to do was wait for name approval. I was told when GM Chrol would be online on his regular duty shift, and thus we waited. He never showed.

As people began to get impatient, and real life was calling, some logged. I waited. Minutes became hours, and hours became days. I did not sleep much that weekend. After contacting another GM, I was informed that Chrol never returned from lunch that friday, and was made to wait until Monday.

There other people were sending me tells, asking what was up and when the guild would be completed? I had no idea, I told them. I tried to explain as best as I could. I told others to keep my name, Balsaac, and send me a tell at the beginning of the next week, when GM Chrol should be back from his lunch break by then.

Finally, it happened. The next week, about mid week, finally GM Chrol replied to my request. He wanted me to gather the people together for the Guild. I tried as best as I could, but many were not online, or too far away at that time. I did manage to gather some others, and soon, we would be a Guild!

First, the name had to be changed. "Alcoholics Anonymous" wasn't going to happen. Neither were some similar names. After counseling the others, I decided to take a part of one name idea, and part of another, and put them together, and Spirit Brewers was formed. Even Chrol liked the idea.

Now that we had Chrol, and eleven people gathered, he popped in to add our tag. Now, note that these people were not all of the original people I had built the guild with. Furthermore, Chrol said to me, that my name must be changed, as Balsaac Blue'Tinge wasn't appropriate. I explained that a GM gave me the last name, and he said he knew, as it had the little apostrophe in it, but I still had to come up with a new name! Ack!

Darinon was a working title, I had chosen, until I could think of a more lasting name. I wanted a name that stood out from others, and had some flash. It took me a week, or so, to come up with the permanent name of Diamund.

I cannot stress how hard it is to form a Guild, when the people you formed the Guild with are looking for Balsaac, and your name happens to be Diamund. I have spoken to a few of these people since, and they all ran off to join other Guilds, as though I no longer existed. Understandably so. How frustrating it was!

At any rate, Spirit Brewers was now formed! Diamund Val'Cutta was the Guild Leader, and we were off to Lake of Ill Omen once again.

Meanwhile, Daarius was ready to complete his Soulfire quest, and to join a new guild.

Having spoken with my wizard friend, and his wife, I was able to secure membership in the Guild, Intrepid Crusaders. I talked with a few people, including my wizard friend, and none were willing to help me with my Soulfire quest! All that was left was to kill Sir Lucan! I thought it would be rather easy to do, as I had many guildmates level 50 and up.

I remember that tuesday morning, when I got fed up with the situation, and sat on the rock outside the gates of Freeport. I gave shouts for about 30 minutes, to all who would help. It was amazing how many people really wanted to help, and yet weren't even in my Guild!

Using my talent of /who all, I was able to procure others from nearby zones to help as well. I did, however, manage to get one nearby Guildmate to join us.

Neapoleansolo was eager to help. Finally, we were ready to go.

We formed groups, and decided our course of action. It was fate that would lead me to pull Sir Lucan, and so I did. After Spirit of Wolf was cast upon me, I ran into the militia house to bonk Sir Lucan, and lead him to his death. I saw Brother Jentry was up, and knew he would complicate matters, as he could, and would, complete heal the evil Sir Lucan.

Through tells and shouts, all were in place, and the slaughter would begin. I knew the route, and my job. Bonk Lucan, then pull him to corner of zone, and then zone myself. Others would hail until my return, and the other guards would wander back to their posts.

I remember taking a deep breath. A prayer was probably even performed.

I then decided I was ready, and cast a stun spell upon Sir Lucan, which was resisted. I then ran as fast as I could! Still, I was hit, and hit hard, fast and repeatedly.

Sir Lucan Dlere hits YOU for 80 points of Damage.
Sir Lucan Dlere hits YOU for 109 points of Damage.

Bah!

My screen was forshadowing my death, it seemed. Stunned, I was.

I could feel my heart quicken, and a lump form in my throat.

Half life, I was. I was also only at the gate! I saw the other guards moving in closer. I knew I was dead, and my vision of a fiery sword would come to an end. It was then, I had a bit of luck.

A guard tried to hit YOU but misses! (whew)

I was unstunned, and off and running! I came towards the wall in the corner of the zone. I paused to see about six guards in hot pursuit. I waited until they were near. As I saw them draw in for the kill, I quickly zoned.

It was a long zone.

After zoning, I was spammed with tells to hurry back, and I did. Just as soon as I healed myself a bit more. After exhausting my mana, I returned to see the battle had begun! It was quite the spectacle, and lasted about five minutes or more. First, Brother Jentry would fall. Then, at last, Sir Lucan would lie beside his healing friend!

I was allowed to loot, and that I did. I left the helm, and other such items, on Sir Lucan for the others to claim. I only wanted the testamony anyway. I looked up, and conned a guard in the distance. Ready to attack, he was. Wow. After only one killing?

I was led to the Paladin guild through the secret tunnels after I thanked all those that helped. It was there, that I received the Brilliant Sword of Faith, and completed all I needed to claim Soulfire. All, except turning in the items I have long quested for to the Brother in Paw. It was there that I now needed to go. Final leg of my journey. "Onto Paw" I told myself. Heh. Easier said than done?

Chapter IX


Daarius had all he needed to get Soulfire. Only needed someone who could port and cast invisible. Being only level 35, getting Soulfire would be an accompolishment. I was told by a GM that I would be the youngest to have one at that time. But, only one problem remained. I still had to get the sword.

Having a friend in my new Guild, Intrepid Crusaders, I decided to ask him. He was a wizard, afterall. As usual, he was busy, and could not help me. He was working on getting his own epic together, which would eventually vanish when he tried to turn in his items. This also led to his quitting EverQuest. He did, however, suggest this druid in the guild that could help me.

I asked the druid, and she was kind enough to say she would help, and help she did. I did not know at the time, that my asking for help would be grounds for her to hate me, as I have been told by her friend. (insert motto here). I don't believe it to be true, but do not know otherwise.

Anyway, it went smooth enough. She met me in North Karana, and gave me SOW, and then we raced to Infected Paw in South Karana, where she cast invisible upon us.

Another druid friend happened along, and joined us. The three of us ventured inward, and stuck to the left wall. Eventually, we arrived at the jail cell there, and found the 'brother' I was supposed to meet with. I spoke with him, and he told me of Soulfire, which would be my reward, if I could only gather certain items for him. I noted his list, and produced the items requested.

With a deep breath, and much trembling of the hands, I gave him what he asked. It seems Verant would be cruel in adding a short pause before giving my reward. There was a moment of silence, then the text in yellow screamed at me! You have gained experience, it said. I quickly checked my inventory after my heart started beating again, and there it was! Soulfire was mine at last!

Although my friends could not see me in real life, I was smiling a great deal. I was now 'uber'. Or so I thought at the time. At any rate, I armed myself with my new weapon, and met with 'grats' and 'oh cool' from my druid friends. I thanked them both a half a dozen times, and we ported out of there.

Having been dropped off in West Commons, I knew not what to do next. I had nothing left to do. I just finished my quest. I sent a green text message, and thanked the druid again. "No problem hon" she replied. I then took to wandering, in search of adventure.

While I contemplated what to do next, I decided to head for Freeport bank. It was only the way, that I would endevor near-endless messsages from the patrons within.

"What sword is that?" They would ask.
"What are the stats?" They would queary.
"May I see it?" They would wonder.

"Soulfire. 23 45 +7STR/WIS. 5 Charges of Complete Healing" I would respond.
"No, sorry, you cannot see it" I would reply.

"Why not? Why can (I/we) not see it?" They would bewilder.
"Sorry, it's a NO DROP item" I informed them.

Most would say "Oh, thank you", but some would say other colorful things.
"F*ck you" or "Why can't you just put it in the trade window?" others would say.

If I tried to explain how no drop works, some would say "Oh, I get. Sorry. Thanks" and others would go on to say more colorful things. "You don't have to push the trade button" I recall one saying. Some would say "F*ck you".

Others would also comment how this sword sucks, and that sort of thing. I even checked the inventory of some of them. It would be to laugh at some of the swords they would wield. I saw one with a Bone bladed claymore (17dmg 45dly -8agi) and a couple using anything from a screaming mace, or other such item. Half of the people who would ask about the item being no drop, would also ask such questions as "how much did that Soulfire cost?"

Another part of people, after being told it was a quest item, would ask to see it. It was as if they did not read the part where I said it was a no drop item.

One of the funniest people I talked to, was the worst. He cursed at me for not showing the item, told me how terrible of a weapon it was, claimed I bought it, and challenged me to a duel when I told him I could not show my weapon to him in the trade window. Oh well. He was only level 50. Maybe when he gets to level 60 he will understand? I hate E-Bay. (Insert Motto here).

Also understand, that this doesn't end. Anywhere, and everywhere I go, I get the same thing! I since have added a 'proc' to the weapon when asked about the stats. I tell them that it's 'proc' summons a newbie horde. I get laughs from that often enough.

At any rate, I did manage to get Freeport bank. Oops! Almost went in the front door. Hehehe. Guards conned yellow and red. Also, scowls at me! Wow! KOS after only killing Lucan once. Hmmm. Time to take the tunnel.

After finishing up in Freeport, I decided I may as well head back to Kunark, and go to Frontier Mountains to hunt. In the process, I would go on the first and last guild raid to Crystal Caverns with my new guild before that guild would disband.

After securing a port at the bank, I would be off to butcherblock and then Kunark. I first had to explain to the druid that I was KOS to the guards in West Freeport, and asked to meet at a new place. I explained that the guards will kill me upon site, and are red and yellow to me at level 36, he agreed to meet me at the bank.

Yes, it is true I was 36 when I got my Soulfire. But, combined with the newbies in Frontier Mountains, my lack of skill in using a two handed weapons, slow paladin, and trains, I would be 35 again on the very first time I would try to use my new weapon.

Chapter X


After a kill or two, I managed to get my level back. It was then, that my new Guild, Intrepid Crusaders, would plan on a raid to Crystal Caverns.

After securing a port to Iceclad, and then having an escorted run to Great Divide, where I got my tooth and a bind, I was then led to the snowball, which would turn out to be a magical portal to the great hidden caves knows as Crystal Caverns.

All went fairly well, and I rather enjoyed being grouped with my old friends on such an excursion. While we fought in the queen room after banishing many orcs to the realm of the dead, we compared damage done between my Soulfire and Wurmslayer. We made a game of it, and it was fun! The secret tells, the contests we held while killing spiders, the sheer friendship felt!

Although us level 35ish group of friends did not find boredom, it seemed to have plagued the higher levels in the Guild raid. They wished to venture to other parts, and thus we trekked onward. Through the maze of tunnels, we encountered many orcs, and watched as countless comrades would befall the deathblows delivered by the denizens lurking within. Some of our raid members died many times.

After what seemed a short while, but was in fact a few hours, the raid must come to an end.

It was this only event I endured with my old friends, and new ones, before the certain demise would befall us all. Understand, that this guild was destined for greatness, but would falter such greatness to the common pitfalls ensued by many other guilds once hithered and those yet to come.

After this one-time event, I found myself without guild companions, and ventured back to the realms of giants in the vast Frontier mountains I have come to know so well.

I enjoyed it here. I was about way too high for the area to gain decent experience, and in fact, counted nearly 1500 giants to gain level 40 from 39.

It was my fame that would gain favor in many, and lead to the creation of Spirit Brewers. Having gained insight into pathing, and the timing of Forest Loops, I would secure many lasting and short-lived friends that would form the very basis upon which this Guild would become a solid community.

I also brought my Dwarf, now named Diamund Val'Cutta, to this area. It was he that would invite many, as Daarius was still a member of Intrepid Crusaders. Through constant pulling, and many sessions of what was a rather power leveling event, Daarius would help many achieve what others would fail to do, and in fact, would cause the death of some individuals.

Many would appreciate not dying when grouped with Daarius, and asked if I was an officer, so that I could invite them into Intrepid Crusaders. Nary, I could. I would suggest Spirit Brewers, and would have Diamund invite. Although puzzling to some why Daarius was also not a member, I was still able to readily encumber citizens into the Guild.

Diamund would sit in Frontier Mountains, and yell a lot. Being a dwarf, it seemed appropriate. Many people thought they knew what they were doing, and only caused people to give up the ghost, which was not acceptible to anyone. Those that saw Diamund's wisdom became stout members into Spirit Brewers. Diamund would demand constant pulling, and fire tanks who could not handle such requests. Many times, Diamund would join a group, only to discover how poor it was. After a short while, he would then leave the group to form his own. It amazed me how soon others would ask to join, especially from previous groups!

Towards the end of Daarius' hunting days in Frontier Mountains, he would leave again to help an old friend and fellow Crusader in the frozen wastes of Everfrost Peaks.

Helping the old Erudite Wizard secure a staff for his quest, the night would grow long. It was in everfrost that Daarius would make camp. Indeed, a cold place. Much colder, it would seem, would be the events to unfold the next day, when Daarius would again awake in the realm of EverQuest. Cold, it is, to embitter the befalling of a great legacy. Cold, it is, to taste loneliness as an only home.

Chapter XI


As I awoke that cold morning in Everfrost, I searched my surroundings to become aware of exactly where it was I had camped.

After a moment of recollecting my thoughts, and gather up my camp, I started to proceed up the ramp and into Blackburrow.

It was at that precise moment, that I realized how quiet that green chat had become. I quickly typed the command to see who was online. It was amazed at the lack of personnel manning the stations of battle. What I achieved, was a list of myself, and a level 5 rogue as only members online.

I sent a guild chat message, and a chuckle about where everyone might be.

"Dunno".
Hmmm, I thought.

Turning to my right, I noticed a gnoll, and decided to beat it to death mercilessly. I had no idea what else to do.

I figured I'd see which non-guildmate friends were online. /who friend all, I typed. I was stunned to see that my wizard friend appeared! Moreso, was that he had the guild tag "House Archon" following.

As I scrolled down the friends list, I would discover the wizard's real life wife yet in another guild! "Price of Sacrifice" it said.

I could not find the words to express the confusion I felt at that time. I sent a tell to my friend to see what had transpired during my slumber.

"Galena did not want to be a Guild leader anymore" he replied.

I questioned him as to why, but only got the now famous reply.

"Dunno"

I had asked why he was in one guild, and yet his wife was in another?

After a few minutes of conversing, I discovered a fight had spurned, and the guild split. Even husband and wife! Apparently, another individual had stolen a rare drop for the Soulfire, and caused alarm. It was then that my wizard had removed himself, and taken a few other guildmates with him.

As the Soulfire was for his wife, I pondered why she did not join as well?

"Dunno"

So, in conclusion, a fight broke out due to someone stealing the Soulfire hilt that they did not deserve, and some guildmates left, while others stayed, and the remaining mates were asked to form with another guild, and would become "Price of Sacrifice".

Okay.. Whatever.

Now, I was getting several tells.

"Join Price of Sacrifice" some would say.
"Join House Archon" others would rally.
"Join Spirit Brewers" said I.

Again, I was left disillusioned, and had had enough! I could not choose which guild to join, as I did not want to upset friends. I knew the choice for me would be the correct one. Follow my dream to bring harmony to those that seek a home, and I could not fail, I thought.

That's what I decided to do.
I would now lead Spirit Brewers.

History would reflect the bitterness others have extended to me since that decision. Names would be called. Gestures would be made. I would be told I was ungreatful and a traitor. Heh. Ironic, I find it. I wasn't the one that left people out in the cold.

Finale Summary


In reflection, I created Spirit Brewers for many reasons :

1 - I wanted a home I would alone decide when I must leave, and not someone decide for me. I have been in that situation in small guilds, and uber guilds.

2 - I wanted to be grouped with guildmates who enjoy grouping with other guildmates. Too often did I solo while being in another Guild. That sucks.

3 - I wanted a place of peace. I do not want chaos here. You want chaos? Go join and uber guild. You will see what I mean :-P

4 - Bill Gates once said the secret of his success was to be surrounded by smart people. I wish to do the same here. Good, smart players to guild and group with. That's what I want.

5 - I am for the underdog. We are the underdog. Many guildmates are underdogs. I wish to see us rise above the rest. Nothing like seeing the underdog on top!

6 - I want help with my quests, as others may also want help with theirs. I believe that if we have enough caring people, this will be accompolished. Many times was I laughed at, or told it wasn't possible. Also, I was told to take a number. I was number 346, I think it was... /sigh

7 - Friends. Wouldn't it be great, that when we are done with EQ, and move on to another RPG, that we all were friends there too? Wouldn't it be great, that we had our very own EQfest, or EQ conference someday? I would like that. I would love to meet everyone to see the people behind the toon.

8 - Friends, again. This is a very important part of the Guild for me, as with some of you. Some of you know my RL problems better than my RL friends! Heheh Sad, as it may seem, it is also true. I enjoy sharing my life experiences, and hearing others. Sometimes, I think that is what draws me to EQ more than anything else. This is not something Verant had programmed. This is something that is unique in the individuals who play the game.

9 - I wanted a place where people could not be harrassed. I believe we all have made mistakes, and will make them again. I believe that what was done before joining the guild should be left in the past. Everyone deserves a new start. I also think that if a mistake were to be made after joining, that as long as it is not malicious, should be forgotten. I also believe that those that made a mistake should learn from it, and try not to make the same mistake again, however.

10 - I wanted a guild where everyone has equal rights. I did not wish to lead a guild, and in many ways, still do not. Under the circumstances, I felt I had no other choice other than to create a Guild. This is why I leave much of the leadership to the officers. I will supervise, counsel, or do whatever is needed to support the ideas of others. This was not something I found in any other Guild. Try getting some other guild to do what you want. HA! Sure, there must be some reasoning to your ideas, but then sometimes, when people ask for something, they are simply asking for direction, as this is more than likely uncharted territory for them. If I have knowledge that you may not, I will share it. I encourage others to do so as well. Knowledge is power, and it will make us strong.

11 - Raids. I like raids, and think all, or most, people do as well. I leave most of the decision as to where we should raid upto the Guild. As outlined above, this creates strength through the addition of ideas. Many guilds do not allow this. You go when one person, or a small handful of people, decide, and go when they tell you to. Some guilds will boot you, if you are not there to support your guild. Raids here are not this way. If you can and want to participate, sign up. If you cannot, or do not wish to, then don't. Nobody will say anything other than that you are missed. That is what I want.

12 - I did not want a revolving door guild. I have seen other guilds come and go, and the people in it come and go. I know of one guild where a member leaves weekly, so that he may partake in other guilds quests and raids. Unless otherwise specified, I want closed guild raids and events. We work hard. We deserve all the rewards. Having said this, leads me to number 13 :

13 - A second chance. I understand emotion. I have in the past allowed others to come back to Spirit Brewers once left. This does not mean a third, fourth or sixty ninth chance. It means second. The same second chance you would extend to a friend or family member. That's what it's all about. Friends. :-) A second chance also means wrongdoing in Guild life. If you do something wrong, it may be noted, but will not be flamed. Nobody should ever come down on another for doing something wrong, or stupid, or whatever. Sure, if this becomes a habit, then it should be dealt with. But, most of the time, it is an isolated incident, and comes from lack of knowlege. Most know better the second time around, and correct this.

14 - Fun. I have fun with EverQuest, and that's why I bought it. I did not buy it to be "uber". Hell, I didn't even know what uber meant until way after I bought this game. I think many people forgot this. I hope that my guild will never lose sight of that, and let EQ get the best of them. When it stops to be fun, people quit. People get rude. People change. Usually, not for the better.

15 - Helpful. A guild that helps others. That would be nice. We could be the sunshine police of EverQuest (*rolls eyes*). Hey, can't find a good deed to do in real life? You can make someone smile in EverQuest! Sometimes, this is easier to do, even. Try rezzing a newbie 10 zones away. Try to help someone with a tough mob. You don't have to know them. It will make you feel good. It will make them smile. Congratulations! You just did a good deed.

16 - Friends and family. It amazes me how many people have their real life friend and family in the Guild. I love that. That's what I want. No real life friend or family member shall ever be turned away. I do not want a guild where you are not allowed to play with your friends and family. I was in a guild like that. It sucked.

I guess to make it easy, I just want to have fun, and friends. Friends make this fun. Without friends, and without fun, I would have quit this silly game long ago!

I want others to have and make friends. I want others to find it fun to be here. Heaven knows, I don't play because Verant made the perfect game!

Well, at any rate, I may edit this later. I just knew I had to finish this column, as many have you (to my unbelief) have read this, and waited for me to finish it.

I really have to post stuff when I have had more sleep. Otherwise, I start to ramble and ramble and ramble and ramble and...............